Hello,
i came across something weird using GL_ATI_texture_float.
it seems there is something wrong with the interpolation of GL_RGB_FLOAT32_ATI and GL_RGB_FLOAT16_ATI textures.
See below for an image to illustrate this problem.
Is this a bug or am i missing something here ?
an image illustrating this problem can be found at: http://www.cs.kuleuven.ac.be/~ares/atibug3/image.jpg
c code can be found at: http://www.cs.kuleuven.ac.be/~ares/atibug3/atibug.cpp
executables can be found at: http://www.cs.kuleuven.ac.be/~ares/atibug3/bin.zip
a vc6 project can be found at: http://www.cs.kuleuven.ac.be/~ares/atibug3/vc6.zip
best regards;
Ares Lagae