I’m want to multitexture an object:
the main texture coords are explicity given but the second texture is to be sphere mapped
and it has an alpa channel, I actually blend it with glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) drawing twice the object.
any ideas to convert it to GL_ARB_MULTITEXTURE ?

sounds like a good idea…