I use a GF3 and the Nvidia 3D Stereo Driver.
According to all the Nvidia doc’s http://developer.nvidia.com/search.asp?keywords=stereo
- the driver is supposed to automatically
work with any app, and there are no
documents on how to ‘design’ your engine to be compatible, all the talk is about how to make stereo ‘look’ right.
So, I should not even have to adjust my PixelFormatDescriptor since the driver
takes care of everything?
I get crashes when I try to enter stereo mode (CNTL+T) in my own apps and in most simple downloaded apps (demos, gametutorials, nehe etc). Not all the
time though, one time a had a very small
scene that work but adding more geometry
caused it to crash.
It does always works prefectly with Unreal Tournament and Wolfenstein3D for example.
I really am stucked on this one, I mean,
what is it the the UT/ Wolf code that
is missing in mine in terms of ‘compability’ with this ‘automatic’ driver?
Thanks in advance.