Hello, Im looking at this slide on per pixel lighting(http://developer.nvidia.com/docs/IO/1273/ATT/BumpMappingWithRegisterCombiners.pdf). The problem im having undertanding how you get the L and H vectors w/o using cubemaps. On slide 17 it says that i should supply L as a RGB color i.e. glColor3f. The only problem is that i dont know how i could do the dot products in the register combiners. I would like to use nvparse for ease of use. Could someone explain how to use the L and H vectors in nvparse w/o using a cubemap?