I’ve got a windows application built w/ standard OpenGL that I’d like to try to port it to OpenGL ES. For starters, I’d just like to get my application running on windows, and then I’ll look into porting it to other mobile devices.
So my question is how do I get started doing this? I see the headers on the web site, but don’t see an SDK w/ libs and dlls anywhere. Does a SDK for windows exist? If not, how do I proceed?
I’d like to start w/ OpenGL ES 2.0 so that I can include the programmable pipeline.