I’m starting coding a platform independant application using OpenGL. I am currently deciding between using the wxWindows framework or the Borland VCL/Kylix framework. Would the OpenGL code I write be the same regardless of which framework I choose to use? wxWindows has a component called wxGLCanvas which would handle that stuff, and I’m sure there is a VCL equivient. So could I start writing the OpenGL code now without having to decide on a framework (as long as the framework I choose has bindings for the OpenGL library)
I don’t have any expirience with OpenGL so I would appreciate any help provided.