I want to multiply two matrices and get the resulting matrix. For example for testing I tried to do this:
GLdouble m = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
glPushMatrix(); glMultMatrixd(m); glLoadIdentity(); glPopMatrix(); glGetDoublev
I want mat to return a matrix with zeros but it returns something different. How would I get the matrix after glMultMatrixd(m)?