Getting fit in OpenGL

Hallo everybody!

I have already used OpenGL for my college-projects and have the required math-background for doing computer graphics. Now I want to get really FIT in OpenGL and become able to do “the interesting stuff”.

Can u give me a profi-advice where I should start from and get a step-by-step crash course?

I will appreciate your quick answer (I’m in kind of a hurry :slight_smile:


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