I was hoping someone could tell me how to get color information once a .raw file is loaded into openGL. I need it to check if it finds a color that I specify and place in objects for my game. If anyone has some insight to my question please let me know. Thank you.
I dont understand, are you trying to apply only one color from the raw file for an object, or using the whole of the raw file for the object?
I’m sorry I didn’t make it clear. I need to check the .raw for the colors in the file. I’m not using it to apply to anything in my app. I just don’t understand a process to cheak the .raw file for the color info it holds. I hope this makes it clear.
Nevermind, got it working.