GetShaderInfoLog and __FILE__

Is there any official way to get/substitute the index of the source-string that was passed to ShaderSource(…) in the log-string that gets
returned by GetShaderInfoLog? For some time I was able to rely on that Nvidia-drivers prefixed error-messages with "%SourceIndex(%LineNumber)"and ATI with “ERROR: %SourceIndex:%LineNumber”. But suddenly all Errors-messages are prefixed with 0(%LineNumber) referring to some concatenated source that never was passed to gl in that way which makes finding the Point of error unnecessary difficult.
And by the way: Do other Vendor’s Drivers produce similar Output?

All error messages on which platform?

Windows 8 64-bit using 310.90 Nvidia Drivers.

The following Fragment can be used to reproduce:

const char* sources[] = {
    "#define NOT_EMPTY

    "#if (__FILE__ == 0 )
    "#error \"File\"

    "void main() {}

    char logBuffer[1000];
    GLint status;
    GLuint shader = glCreateShader(GL_FRAGMENT_SHADER);
    glShaderSource(shader, 3, sources, 0);
    glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
    if(status != GL_TRUE) {
        glGetShaderInfoLog(shader, 1000, 0, logBuffer);
", logBuffer);

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