My program must work in OpenGL on 3DFX. So, I try to find 3dfxvgl.dll(or something) and load it by hand. If I don’t find such dll I try to find and load opengl32.dll and glu32.dll. All works perfect until I try to use mipmaps.
If I load opengl32.dll and glu32.dll I simply use gluBuild2DMipmaps.
But if I don’t load opengl32.dll I can’t load glu32.dll so I must create all mipmaps by hand. This task was not hard until I find that simle belinear interpolation not always create good result : when I use texture filtering and use mipmap, when OpenGL use very small LOD it show strange colors (mainly red and green lines). But with using gluBuild2DMipmaps we can achieve such result in very hard way.
Did anyone help me? Please, HELP!!!
Yours, Mad Max.