I need to generate coordinates for a 3D object. The coordinates should include vertices on the surface as well as the vertices inside the object volume. The inside vertices should be separated fairly equally.
I am thinking first finding out the surface vertices, then connecting each pair of surface vertices which are not next to each other by straight lines, and take those line intersections as inside vertices.
I don’t see much information about this on Google. Can someone point me the appropriate keyword to search on Google? I was trying to find some tutorial about this.