Hi again people,
Sorry to have to start yet another Geforce related thread but I’ve got a wierd problem with my current OpenGl app. Its drawing about 250’000 Polygons using eight display lists(using GL_COMPILE once then just calling gldrawlist to draw them).
It normally rips allong nicly (50+ FPS) on my humble GeForce256 32MB DDR (P3-800 256 RAM 100Mhz system bus AGPx4) yet on my mates machine with a GeForce2 GTS 32MB (P3-800 128 RAM 133 System Bus AGPx4) it totally crawls along (6-8 FPS) any ideas what could be causing this both machines are using Windows 2000 Pro + SP1? And both are using detonator 220.127.116.11 drivers!
I’m not using any nvidia extensions or anything just nice simple display lists as have been discussed previosally on this board. Theres no lighting no textures just polygons and colours. Is their some mode I have to enable for the Geforce2 GTS to get it to speed up with display lists or some other point I’m missing? Its got me completly stumped…