My only complaint with the GeForce2 is wireframe performance. My engine is irracionally slow in wireframe mode compared to point and solid modes. I have tryed turning on and off different states, used Arrays, Triangles, Strips, Display Lists, and all are unusable in wireframe mode. I think my app makes the drivers fall to software mode when in wireframe mode (only explanation). My engine is now 2 years old, and have been optimized and debugged a lot, and works great in other cards (Intergraph, Mitsubishi, TNT, SGI Visual Workstations, etc…), so I think it could be a particularity of the GeForce implementation of OpenGL, but I wont assume a driver problem, because 99.9% of the time our bugs are the cause of this type of weird things.
Anyone knows the reason? Anyone has the same problem?
Aside from this weird thing, my GeForce2 simply rules, beatting all other cards at work (including $2000+ cards like the Intergraph Intense 3D 3410 AGP with geometry acceleration).