geforce 2 + fsaa + frame buffer


I wrore a little program that displays an image (640x480x24) on my screen with glDrawPixels. When I turn on FSAA on my geforce2(elsa gladiac 32mb) the screen “jumps” up and the half of my image is out of my screen.

Does anyone know why this could be?

I tried it with elsa’s driver, and of course with the latest detonator driver too. I turn on fsaa from control panel

ps: I sent my question to nvidia about 1 and a half months ago and I get no real response except how I turn on fsaa.


mandroka - the shadow of the beast