Geez... rotation again..


I am asking myself how to do a Yaw, Pitch and a Roll to an objet with Euler angle.

Is there a conversion or something i can do?

We can represente any Yaw Pitch and Roll with a particular Euler angle right?

Or if there is a simpler methode using Matrix, i might try it.

Sorry for my rude english, since i am not writing english very good.

best regards,

Wouldn’t it be simpler if you just used gluLookAt() and recalculated the up vector?

Just an idea…