Sometimes when I run my OpenGL app (win32), I get this line from the ‘Debug’ window
First-chance exception in Game.exe (GDI32.DLL): 0xC0000005: Access Violation.
This is repeated 8000 times!
And this is not good for performance.
What have GDI32 any thing to do with OpenGL?
Is it the SwapBuffers(hDC) call?
I use RIVA TNT2 Ultra as a graphic hardware.
OpenGL detects it itself. How can I enumerate my devices, and choose for my self, using OpenGL API?