Hi, I’m a relative newcomer to OpenGL (I’ve gone through the SuperBible) and I’m learning by example through the various online tutorials. I’ve been going through Ashwin Subramanian’s set of tutorials (the .chm ones from nehe.gamedev.net) and I wanted to try to add the new method for doing fullscreen mode (glutGameModeString and glutEnterGameMode) to the Visual C++ project files that these tutorials use but I can’t get it to work correctly (I’ve got GLUT 3.7.3). I’ve seen the way other tutorials have handled this but they don’t use the normal VC message handling structure that Ashwin’s projects do. I can get it to flip mode but then it flips back to my normal window and the drawing has stopped. I know there are a lot of Windows fullscreen demos out there (I have them) but I really wanted to go through the standard Visual C++ route (unless that’s a really bad idea?).
Any help would be greatly appreciated.
[This message has been edited by Yvan (edited 03-09-2001).]