I want to set a fullscreen mode with glutEnterGameMode. So I use the glutGameModeString function with the “800x600:32@60” string. Yet, though I’m effectivly in fullscreen, the resolution doesn’t change (it keeps my desktop screen parameters). I have tried different modes and refresh rates but it doesn’t work. What is really strange is that it works perfectly with SDL!
I need help because I would rather use GLUT instead of SDL.