Cris000
November 23, 2010, 5:17am
1
Hi,
I want to view my application in fullscreen over two monitors. Is this possible?
When I set my application to “glFullScreen()” it is only fullscreened on primary monitor.
What else must I insert in my code to view it over two monitors in fullscreen?
Please help me.
ZbuffeR
November 23, 2010, 7:38am
2
glFullScreen is not an OpenGL command.
What is your OS, video card and code framework ?
Cris000
November 23, 2010, 8:25am
3
of course I mean glutFullScreen. Sorry.
I work on Win 7, but I can switch to Linux if it only works there. I have a QuadroFX 380.
Does it work with a lower card? for example Geforce 9300M GS`?
I don’t know what you mean with code framework? I use OpenGL, nothing else.
aqnuep
November 23, 2010, 9:06am
4
He meant GLUT I think. Anyway, GLUT is quite old and I’m pretty sure it does not support multi-display full screen modes.
You should either try to find a more appropriate framework or just write your own window handling from scratch.
mhagain
November 23, 2010, 9:10am
5
GLUT isn’t OpenGL, it’s a framework for handling windowing, input, etc (none of which are part of OpenGL) which is built around OpenGL.
Cris000
November 24, 2010, 12:38am
7
And how can I do fullscreen over two monitors now?
aqnuep
November 24, 2010, 1:54am
8
As I already mentioned, if I’m correct, GLUT is not capable of it. You should either use a better framework or write your own.
Cris000
November 24, 2010, 7:01am
9
I got it. Is is possible via Game Mode:
glutGameModeString(“3200x1200:24@60”);
glutEnterGameMode();
Done. Thanks for your help.
aqnuep
November 24, 2010, 8:01am
10
Good to know that. Then I’ll never again underestimate the capabilities of GLUT