How can I open an openGL window in full-screen mode (and change mode) without GLUT?
Well, without GLUT you’ll have to rely on the OS’s windowing system for that. You also need to specify what OS you’re on if you want people to go into detail.
Development of the project I’m working on now will take place on two different systems: winXP and Mandrake Linux.
I understand there’s a way to use a Cross-platform API for that?
I tried SDL but the winXP system didn’t receive it quite so well. Dunno why. Can wxWindows do the trick?
GLFW has fullscreen support
SDL in windows xp works fine for me what do you mean windows xp didnt recieve it so well