Full screen textured quad EXT

It took 20 posts to come to that conclusion?

i told this to richy before he posted but he simply did not wanted to listen

I know 99.99% of the time is taken in fill-rate, but it would still be nice.

You could say we dont need glTexCoord1f, 2f, or 3f, but they are there to make things easier.

it’s not that hard to calculate the size of the quad, depending on the Z value you want it to have and what perspective (FOV) value and aspect you have…