With the help of the ol’ 3dfx HOWTO and the Glide SDK, I could use my old Voodoo 2 on a separate monitor with Full screen / 3D acceleration while using my main monitor on console mode for debuging. (yippee).
But so far, every OpenGL demo I’ve seen are non-accelarated, X-based demos. I should’ve known this, as demos are stripped down for showing some coding technique, not 3D acceleration.
How do I set up an OpenGL window that uses hardware accelaration? There’s not a lot of this stuff out there. I believe the window should have some flag called PFD_DOUBLE for this but I’m not sure.
One could point out any demo that shows this in a clear and efficient way.
Oh. One more thing. I don’t use XFree 4.0 or some brand new card (like nVidia) yet. So XFree 4.0 solutions are not in my alley. Sorry.