FSAA - and fast.


This post related to the post : http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/002149.html

I sent a few days ago.

First I want to thanks you all for reply.

Now for business:
How then can I make a fast FSAA for most cards even it doesn’t support FSAA.

I understand from your answers that the accumulation buffer is not a good answer.
What then is the right way??

Thanx Itzik.

[This message has been edited by Almony (edited 02-25-2001).]

i dont think there is a nice way to do this without hw…