This post related to the post : http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/002149.html
I sent a few days ago.
First I want to thanks you all for reply.
Now for business:
How then can I make a fast FSAA for most cards even it doesn’t support FSAA.
I understand from your answers that the accumulation buffer is not a good answer.
What then is the right way??
[This message has been edited by Almony (edited 02-25-2001).]