i’m in trouble about writing and application in opengl c++. I have an array of coordinate x,y,z which rappresent a human face,with very high density points. Now i want to draw the surface rappresented by these points.
I tried with opengl NURBS but got some problem with knot vector, and before start deep inside this problem, i want to ask you if there is
some algo easy to implement ( i no need “ultra real time even faster
algo”). I read something about triangulation, cause i think i no need
nurbs due to denstity of points that is very high (i’m quite able to
see the face in points version).
Thx in advice.