Hi,
Is there (or are there any plans for) an equivalent to the HLSL function ‘frexp’ in GLSL?
Thanks
Hi,
Is there (or are there any plans for) an equivalent to the HLSL function ‘frexp’ in GLSL?
Thanks
No, but you can use this:
float frexp(float x, out float e)
{
e = ceil(log2(x));
return(x * exp2(-e));
}
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