FreeGlut for Vulkan

Greetings:
Newbie here. Apologies if this has been dealt with in here somewhere but google didn’t turn up anything so here goes:

I am a fairly experienced OpenGL programmer and am now trying to pick up Vulkan. The resource I am using is the tutorial at https://vulkan-tutorial.com/ which is fine for me except that it uses GLFW to manage the windows context, while I’ve been using FreeGlut for ever.

So my question is if FreeGlut can be use in Vulkan code. I see in the GLFW docs that it’s clearly been amped up for Vulkan. How about FreeGlut?

Thanks in advance.

I don’t think so.

GLFW is quite nice. Just give it a shot.
It’s trivial to learn compared to Vulkan itself.

[QUOTE=krOoze;41327]I don’t think so.

GLFW is quite nice. Just give it a shot.
It’s trivial to learn compared to Vulkan itself.[/QUOTE]

Thanks, krOoze. Yep, GLFW seems fine. My only issue was to keep consistency with all the OpenGL code I’ve already written using FreeGlut.