I think I’m getting a memory leak with OpenGl.
I know I’m freeing my textures.
I’m using glut with the glutGameMode
when I hit the escape key, I exit the game mode and call exit(0)
After about 5 or 6 runs of my programs, my resources (out of 256 megs of ram) are usually about 2 percent…
Am I not properlly exiting?
Any suggestions…
(This happens with just a couple of textured quads)