FrameBuffer Object & Compressed Texture


I am trying to load a dds image and place the compressed image as texture in OffScreen Buffer.

I am using FrameBuffer Objects. The problem I am facing is with attaching the compressed texture with frame buffer.

Anyone has some idea how this can be done.

I don’t think it is possible, this would require the driver to compress the texture in real-time…

Hehe… Just gave the same answer in the Linux forum.

Please don’t post in more than one forum.