Hello,
I want to write float data from my fragment shader to texture.
fragment shader code:
#version 150
out float something;
void main(void)
{
something = 123.321;
}
That’s how I initialized framebuffer and texture:
glBindFragDataLocation(myShader, 0, "something");
...
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32, width, height, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, myFramebuffer);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
However it doesn’t work with this code.
Does anybody know how to do that?