HI,everyone here,
during the program, if I enable fragment program, by drawing point primitives.
glBegin(GL_POINTS);
glVertex2d( 0, 0 );
glVertex2d( Width, 0 );
glVertex2d( Width, Height );
glVertex2d( 0, Height );
glEnd();
then the program will collapse.
I try to find it in the specifications, but NOT mentioined at all.
Could someone tell me what’s the problem, or just driver’s bug?
Thanks a lot.