“i’m downloading… just because you didn’t say so explicitly, do these demos demonstrate proper silhouettes?”
honestly i thought it would be useful for anyone reading the threads to know what was in the demos without having to download them… they are decent downloads and since i don’t have the hardware to just up and run them the only way i could verify this without asking would be to get around to picking the shaders apart myself or maybe pick apart the discussion for hints (whatever might be easier, a straight statement would’ve been easier for everyone)… plus at the same time i was kind of making it known that some people would like to see demos with silhouettes even if they aren’t perfect. as soon as i get my hands on some hardware that can run this stuff you can bet i will give some thought to perfecting the silhouettes if someone doesn’t beat me to it… i’m also curious if the silhouettes are just ‘not good enough’ for extreme displacement, or if they work well enough for suddle displacement… personally the screens all look really good to me whenever the surfaces are not obsessively displaced.
FWIW, I’m not coming down on you just offering some friendly advice, and you’re right this is off topic but my intent is to nip this in the bud.
believe i try to keep everyone happy. but its easier for you to sit back and complain, but for me its difficult to empathize with you because i can’t really grasp what your issues are or even how i would begin to reform my behavior without driving myself crazy.
all i expect of people is personal empathy. you can’t force people to behave a certain way without asking really too much of them psychologicly. i wouldn’t inflict anything on anyone here that i wouldn’t inflict on myself… and i don’t expect more than that of anyone.
i will try to keep people happy… but my reality/culture doesn’t really resemble silicon valley office etiquete or an american sitcom (both of which i find equally confounding) so its personally difficult for me to relate. but i try never the less.
i’m not going to let people’s requests of me warp my brain though. so if i’m really too much to handle, i can just walk away, or resort only to antiseptic language, which will undoubtedly limit my interaction with this community purely to a one of absolute necessity as opposed to comfort and outgoing support.
i’m all for healthy bbs communities… unfortunately in my experience most bbs communities do not really meet this criterion. this bbs so far is quite bareable and informative. i’m really shocked how much i’ve frequented this forum since i registered and in relative comfort.
for now though this is enough words on such matters for me. lets move forward please. not that these sorts of diversions are not a necesarry part of a healthy introspective bbs community.
i would be very happy to discuss silhouette conformant relief mapping in here as well as other inverse fragment sampling techniques in this thread as far as potmat and others would allow it.
i really believe a derivative of this technique will be a major cornerstone of low-level ‘image synthesis’ in the years to come and i would be happy to discuss it in any sort of divergeant fashion.
i’m mostly intrested in harnessing the technique for sub vertex smoothing and not just merely detail displacement mapping. preferably i would like to see a sub vertex smoothing technique that is indapendant of the linearity of the base geometry… ie. the displacement map should not reflect the linear nature of the aproximated geometry it is applied to.
you can easilly generate a displacement map by projecting a high resolution model onto a low resolution model, but how could you use a displacement map designed to be applied to a ‘perfect’ aproximation of the geometry, even when the geometry is less than perfect.
also interested in better techniques for producing per vertex curvature aproximations, especially generating consistant curvature data given a control mesh and a parametric sampling technique. ie. nurbs
PS: still interested in what is a fragment ‘KIL’ operation and where can i read about it (i have looked)… not in my dated Cg docs best i can tell, and i can’t figure out what to give a browser to work with. should i just download new docs?
EDIT: found DISCARD operator in a Cg frag program.