Fonts on a cocoa/opengl app

I’m new to both Cocoa programming and OpenGL,
I have got the task of displaying text, since this is not something built-in on OpenGL, I don’t know how should I do this, for what I have read, drawing the text as textured quads you get the best performance, I need the text to be in 2D, that is, allways facing to the front, and performance is important since I may draw lot of labels out there… and best if I can chose a font from the ones that are installed… I would like to know if there is some tutorial or example I could see,
Many thanks! shows one way.

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