Well, this is my question:
Which is the fastest way to render fonts in OpenGL? Using glBitmap? or glWritePixels? or using textured polygons?
I think the fastest method is using textured polygons per character, because I could benefit from hardware acceleration. But what do you think? 
Eric
2
Most people will tell you that textured quads are the fastest way, which seems to be true according to my tests…
Nevertheless, there are cases where I use wglUseFontOutlines and build display lists to have vector fonts…
But for speed, yeah, just go with textured quads !
Regards.
Eric
The fastest way will be either indexed triangle lists or triangle strips depending on your card and drivers.