I am writing a 2D graphics application that requires the use of fonts. I have used the implementation of fonts in the “OpenGL Programming Guide” but since only capital alphabetic letters were defined, I would have to define numbers and symbols, etc. myself. Before I do this I wanted to know if there is an existing package that can do this. I’ve already tried glBDF but it didn’t work on the Borland C++Builder 5.0 compiler, and additionaly I would require it to be open source, which it is not. I only need the most simple text implements, so advanced features are not neccesary (maybe a table feature, but that would be it) Thanks if you can provide information on this to me.