I was wondering the best way to do fonts in opengl es and also be portable at the same time. In regular Opengl we could use bitmap font image and render fonts. But I dont think this will be with opengl es. Is there any other way to setup fonts in opengl es ?
There’s no reason why you couldn’t have bitmapped fonts in OpenGL|ES. Although you might want to consider a different file format if memory constraints are an issue on the platform you’re developnig for.
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