Does anyone know of any source code that demonstrates using a floating point buffer? I’ve had a look around the NVidia site but can’t find anything. Also their extension specification page links are dead so I’m a bit stuck at the moment.
If someone could give me some pointers on how to get started with fp buffers it would be much appreciated.
Is the ‘ping pong’ method the way to get around not being able to blend with fp buffers?
Basically I want to remove the banding I’m currently getting with blending one million particles.
[This message has been edited by Adrian (edited 08-03-2003).]