Im having some problems with opengl, flightsims and cameras
first of all, to move and rotate the camera i do:
glRotatef(camera.angles[ROLL], 0.0f, 0.0f, 1.0f);
glRotatef(camera.angles[PITCH], 1.0f, 0.0f, 0.0f);
glRotatef(camera.angles[YAW], 0.0f, 1.0f, 0.0f);
glTranslatef(camera.origin[0], camera.origin[1], camera.origin[2]);
Then i draw all the stuff. You can press the arrow keys to rotate the spacecraft similar to a flight-sim:
change in yaw = sin(roll)*turn speed
change in pitch = cos(roll)*turn speed
for some reason, when the pitch gets > 90 and < 270, so around 180, everything screws up and it doesnt pitch up, but when you pull up it starts rotating sideways.
I tried changing the order of the glRotatef stuff, but that just makes it screw up when the yaw gets around 180
There is a way to do this, i saw it on a web page about this game called Airlock, it said something about using quarters or something instead of euler angles
PLEASE HELP!!