Anyone been successful with this? I have been trying it but got confused along the way. Does anyone have any examples for using it to export mesh and bone animation data?

AFAIK there are some examples in the SDK, so you might be able to rebuild them and see how it exports stuff.


If you look at the source code of the exporter you can figure out the meaning of the data…

My only problem is I can’t export skeletal animation with flexporter. Is there anyone who was able to export skeletal animation data? If so could you tell me what kind of animation did you use?

Yeah I have been able to get verts and normals and what not but I am having the hardest time figuring out all the biped stuff.

You can export biped animation? Can you please send me a simple biped animated model, so I can help you figure out all the stuff…