How to create a fill effect? I have an irregular closed shape created using:
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); (.......) glVertexPointer(2, GL_FLOAT, 0, vertexBuffer); glDrawArrays(GL_POINTS, 0, vertexCount); (.......) glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
Now I would like to have an “fill/paint bucket” effect like in photoshop. The background inside the shape is white (for example) and by clicking inside the shape I want to change the color to red or green.
Can somebody give me some hints, please.