Is there a possibility to FBO’s in Double Buffer modus for Off-Screen rendering or do I Have to implement it by myself?
I render a Texture in a 2nd Thread. The rendering my take longer so the Texture shows sometimes only a partly rendered Object. I dont’t want to wait for this thread, so double Buffering.
The thread renders in “Back” Buffer and switches wen ready.
OK I know I can implemented by myself using 2 color attachments, changing drawbuffer end Texture by myself.
but than I have to use some sync and communication stuff …
So is there a possibility to lat OpenGL FBO’s the job?