I’m doing some mulitpass experiments and i need to save some of the earlier stages for later stages.
To begin with i had 2 FBO’s set up with bindings to different textures. I would then ping pong between these alternating input and output.
Now i just have one FBO and bind the textures i want as i move through the stages. Seems to be working just as well, but i was wondering if theres any well informed people around that knows if this is good/bad/equivalent compared to setting up all the binding combinations you need in FBOs and then bind those instead.