I had a working implementation of an FBO rendering to texture array layers 2 months ago. Today I decided to update my NV drivers (also updated GLee btw) and … kaboom. I get an incomplete_draw_buffer problem. Probably it insists on NOT considering my texarray slice valid.
To be brief :
I tried a normal 2D texture & works.
I get no errors whatsoever.
When I check FBO status with texarray : incomplete_draw_buffers
(if more info is needed please tell me)