FBO + Glut = Black screen

Hello world =)

My first post here ! Reading was always enought xD, but not this time …

Here is my problem :
My project is “drawing” using OpenGL (OpenEaagle lib). Generated images are used to creat a video (x264 lib).
Atm i’m doing it right with a glut window and glReadPixel()…

But this windows remain useless and cause some problems (can’t be reduced or hided, etc …).

So i tried to use FBO to do some “offscreen rendering”.
FBO is working if I don’t hide glut window (who only display a black screen), but if i hide it, i only generate black image …

It may come for the graphic lib (openeaagle) but i’m really not sure … any idea of what may going wrong ?

I’m not sure if I get this. You just clear your screen with glClearColor(0.f, 0.f, 0.f, 1.f), I suppose, and are surprised that it generates a black image? Please clarify!

Well i don’t generate a black image (i have video output).
I generate good images and have a black image on glut win (during generation and yes OpenEaagles call glClearColor()).

When using glut loop (and can’t close win) with OpenEaagles callbacks :
-> output =

If i don’t use glutLoop() and directly call OpenEaagles draw() func i get an horrible output BUT i can hide the glut win.
-> output =

I think my real big problem is that i don’t understund how work OpenEaagles >< …

Please post the code for your main loop.

Sorry i was out for some days, couldn’t answer.

So here is the code of glut main loop (openEaagle one) :


with :
      drawFuncCB() { drawIt(); }
      idleCB() { 
        updateData(); \\ update graph components

(i think you only need those 2 one).

I already tried to use : while(1){ updateData(); drawIt(); } but it doesn’t work.

I saw something that i didn’t saw last time in OpenEaagle code : they are doing glutInit(GLUT_DOUBLE) (that may come from that ? I don’t really know how to manage it with FBO)

See ya

Well i tried so much things and still don’t work …

Can’t find a way to close this window and generat in FBO …
I feel totaly lost xD