FBO and multisampling

I found this from the FBO extension specs:

"Additionally, when rendering to or reading from an application created-framebuffer object,

  • There is no multisample buffer so the value of the implementation-dependent state variables SAMPLES and SAMPLE_BUFFERS are both 0"

So there’s no way we can do multisampling when rendering to a texture? This seems like a big limitation to me. Anybody found a way around this?


Not yet implemented as far as I know, but current hardware should be able to support it. (at least that is what I hear)

That’s it, I read they were planning to do this extension, but I can’t use it yet, so it’s not so usefull now…