FBO and Multisample

I am working in a new application where I have to render the scene into a framebuffer object. I would like render it using the multisample extension to reduce the aliasing. The framebuffer attaching point are colour, depth and stencil buffers but I would like to know If I could attach sample buffers, and render into the framebuffer object using the multisample extension.

It is pretty well summarized in the multisample extension spec… You will have to create multisampled renderbuffers with color, depth and stencil (or one packed depth/stencil) using the RenderbufferStorageMultisampleEXT, bind them to your framebuffer, render a scene and then blit it to the final framebuffer. I don’t think that you will get lots of response, because this extensions are very new and only few people tried them out yet… I wanted to do it since I got my new card, but I haven’t got any time during the last month :frowning:

Thank you very much.
That is what I was looking for.