Is it normal for lit and unlit polys to have a faint blurred line visible between each vertex?
if not, how do i correct this behavior?
thanks,
Cardinal
Is it normal for lit and unlit polys to have a faint blurred line visible between each vertex?
if not, how do i correct this behavior?
thanks,
Cardinal
If you’re using GL_CLAMP, change that to GL_CLAMP_TO_EDGE_EXT.
Or disable GL_POLYGON_SMOOTH?