I have a cube that i have drawn a reflection for using the stencil buffer. I am using nehe.gamedev.net tutorial 26. The problem i have is that the reflection is a full length one. I am trying to create a reflection effect similar to ipod/apple coverflow thing. Anyone know how to achieve a faded out reflection? added an example below…faded refelection part is what i am looking for, i have got the reflection itself working.