extrusion and matrixes

hello.
I’m creating an ifc importer in c++ and opengl(the specifics are at : http://buildingsmart-tech.org/ifc/IFC2x3/TC1/html/index.htm).
I have this problem:
I must extrude a beam, and i have the start point , the extrude direction and two rotation matrix ,
one for the beam position and one for the extrude position.
these are the matrixes:

position matrix:
0,0,1
0,1,0
1,0,0

extrude position
1,0,0
0,-1,0
0,0,1

I concatenated the two rotation matrixes and…



C3DMatrixIfc* pmx = m_pPositionAndAxis->GetRotationMatix();
C3DMatrixIfc* pmxExtrude = m_pExtrudePositionsAndAxis->GetRotationMatix();
	
*pmx = (*pmx) * (*pmxExtrude);
*m_vDirExtrusion = (*pmx) * *m_vDirExtrusion;
C3DVectorIfc start = StartPoint ;
EndPoint = start   *m_vDirExtrusion * m_dDepth ;

this gives correct results , but i not understand ,why if i multiply for the rotation matrix only
the direction extrusion i get correct results(the beam is extruded correctly)
why if i multiply the EndPoint and StartPoint and mantaining the extrusion direction
after the extrusion i get wrong results?

is possible that when i multiply the extrusion direction
*pmx = (*pmx) * (*pmxExtrude);
*m_vDirExtrusion = (*pmx) * *m_vDirExtrusion;
*m_vDirExtrusion = (*pmx) * *m_vDirExtrusion;
is like multiply all for the matrix(*pmx) , because if i substitute the formula is

EndPoint = start *m_vDirExtrusion * m_dDepth ;

EndPoint = start *m_vDirExtrusion * (*pmx) * m_dDepth ;

I not understand!

Thanks.