Well, i have a program written using vertex arrays and i’d like to upgrade it to use compiled vertex arrays, because i read thy’re faster than normal vertex arrays.
So, afterinitialising this extension, the only thing I added to the display routine was:
glLockArrayEXT(bla, bla)
glDrawArrays(bla,bla,bla) <-I had this before
glUnlockArrayEXT()
But the frame rate is the same with or whitout compiled vertex arays, how are compiled_vertex_arrays used???
Compiled vertex arrays can only be a win if
you re-use the same vertex data more than
once. Even so, if transform is not your
bottleneck (i e you have a GeForce, Radeon,
or better) then compiling probably won’t
give you much anyway.